Animation has been a defining part of my creative journey, from studying character performance and visual storytelling to creating cinematics for AAA games. That background shaped the way I think about storytelling, composition, performance, and visual communication—principles that continue to influence my work across creative disciplines. Below are selected demo reels showcasing both academic and professional work.
Character Animation Reel
All Hand-Keyed Animation
Programs Used: Autodesk Maya, Adobe Premiere Pro, Substance Painter, Arnold Renderer
Mortal Kombat 1
Facial Animation Reel
Hand-Keyed Animation & Motion Capture Refinement
Programs Used: Autodesk Maya, Unreal Engine